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Events and Initial dilemma are new features introduced for the player to create their own war stories during game progression.
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Diplomacy is completely revamped from previous titles.A character's portrait will also change according to the ancillary equipped. Ancillary are now items that can be equipped on characters to provide bonuses for your character's attributes.They also form their deep relationships with each other, both positive and negative, that shape how your story plays out. Each of these characters is brought to life with their own unique personalities, motivations, and likes/dislikes. The Guanxi System (Friendship and Loyalty) is modeled after Guanxi, the Chinese concept of dynamic inter-relationships, The Creative Assembly claims that the game has taken a paradigm-shifting approach to character agency.The game features a cast of hundreds of historical characters with some of them being famous figure with unique design. So all of the player's characters can be a spy one day, a general on the battlefield next, and a governor in the court after. There are no dedicated Generals, Spies, or Diplomats in the Three Kingdoms, all characters can perform all roles. Characters in the game are now unique entities with different backgrounds and traits. However, with each warlord having personal ambitions and constantly shifting allegiances, players need to utilize strategy and tactics to unify China and write their own history. New warlords rise and form the coalition to start the campaign against Dong Zhuo. Dong Zhuo's oppressive rule leads to chaos. The enthroned child Emperor, Xian, was manipulated by the warlord Dong Zhuo, at the age of eight.
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The game begins in 190 CE, in which the once glorious Han dynasty is on the verge of collapse.
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